Wednesday, December 28, 2011

YOU'RE A WIZARD AHRI !!

So I dunno if you guys have been watching any of the higher level streams but I'm sure you've noticed something. That something being, Ahri is either banned, or picked in almost all of them. Is Ahri getting the "new kid" love? Or is it something more substantial? Seems as though Dignitas have already been experimenting with her and her popularity is enormous on the European ladder. Why is she a fucking winner?










I'm Blue Buffed, check out DEEZ NUTS: Congratulations you've managed to play her decently enough that your jungle is willing to give you his blue buff. Now how will you capitalize? Here are a few very strong options you can take.


  • I'M GOIN IN: Super aggressive play against your lane opponent. Make them get out of your lane or flat out kill them. Getting blue buff means you will be able to harass non-stop. You made a poor exchange? So be it. Spam some more spells and get your life back, then do it again. 

Playing super aggressively definitely has it's benefits, but it can hurt you if not done properly as well. You run the risk of missing a few creeps and against very bursty AP's, they do have the potential of turning around and shitting on you. When taking this route, make sure you're very aware of the enemy player's skill, as well as their hero's skill set. 

  • I'M GOING IN...TO GANK: Ahri's ganking potential increases by a ton once you get blue. Her CDR will usually allow for 2 full set of spells from Ahri where if you didn't have blue, you would probably be able to only do 1, with the risk of going out of mana.

This is another bit of a risk/reward. But, if done correctly, the reward definitely outweighs the risk. Worst case scenario, you miss a few creeps in your mid lane.

  • THEY SEE ME FARMING, THEY JELLY: While the creeps are still running to meet each other, line up your "Q" so they hit as many of the enemy minions as possible. This should bring the melee minions to about half, and the kill the ranged minions or bring them very close to death (Result varies depending on your personal rune setup). While you're waiting for your "Q" to come off cooldown, masterfully last hit the melee minions and shoot out another "Q" to finish off the ranged minions.

Farming in this manner is always good. It's safe and well...you're farming. There really isn't much else to it. Unlike the other two options listed above, there isn't much of a risk/reward thing going on. However, it ensures you are making good use of your buff.


Core Aspects that Make her Strong: Like any other hero in the game, Ahri has a certain set of skills that make her unique. What I want to talk about is how her skill set makes her better than most of the heroes in the game.


  • Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: three charges per spell). Upon reaching nine charges, Ahri's next spell has 35% Spell Vamp.



- Once Ahri gets Blue Buff, her sustain potential is almost limitless. If you are one of those people who like rushing Hextech Revolver, than it should be even more faceroll. This allows for stupidly aggressive play after level 6. If you fuck up, you can just ulti back to safety and spam spells till you are healthy again. (I don't recommend playing like an idiot but shit happens.)


  • Charm (E): Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.



- Are you serious? Unless you have Cleanse or QSS, consider getting hit with this death. On the opposite spectrum of things, if you land this on a worthwhile target, you just secured a tower, dragon, or baron. Charm is essentially a more spammable Blitzcrank grab. CON: It doesn't bring the hero to point blank range. PRO: You don't have to be playing Blitzcrank to do it. Seriously though, if you land this on the enemy AD or AP Carry, they're fucking toast. CY@ LATER!


  • Spirit Rush (R): Ahri dashes forward and fires essence bolts, damaging three nearby champions. Spirit Rush can be cast up to three times before going on cooldown.



- You know how most AP's in the game snowball? Well, take that snowball, and launch it out of a fucking bazooka. That is the range of Ahri's killing potential. Fantastic for aggression and gtfo'ing. This skill is just absolutely amazing. Easily one of the best (Non-Global) gap closers in the game.

  • Rylai's Crystal Scepter (Item): "Hey! This isn't one of her skills!" No, but it might as well be. Around the time that you get this, Ahri will be able to spam her skills in rapid succession of each other. Add a blue buff in there and a slow, there's no getting away. Turn to fight? Good luck chasing when you're constantly getting slowed. By the way she can just Spirit Rush away if things get bad. Without any hard CC, Ahri becomes nearly unstoppable with this item. She is very durable due to the large amount of HP she gains from it as well. I highly recommend rushing this as her first big item.

Core Aspects that Make her Weak: None. Jk. Ahri is a phenomenally strong hero, but she most definitely has her weak points. 

  • Pre level 6, shes very succeptible to ganks. Only having 1 level in charm, her ability to deter ganks outside of flash, are nearly non-existent. 
  • Poor Usage of "Spirit Rush" will put you in a really bad spot. No way in, no way out. Without "Spirit Rush" you will generally be forced to play more conservatively just poking back and forth. Her ability to create opportunities diminish greatly.
  • Hard CC flat out counters Ahri. Even though Rylai's provides her with a nice chunk of health to play around with, she can still be bursted down fairly easily. Theres no worse feeling than "Spirit Rushing" in once, only to get CC'd and not even be able to use the other 2 charges to get out. 
  • Low early game burst potential. Untill Ahri gets her first big item, her damage in the laning phase is just a tad bit weaker than most AP's. To make up for this, you will have to take quantity over quality in terms of the harassment you are dealing to your opponent.

I'm not about to make a tier list since so many other people have already done it but, in this current state, Ahri is easily a Tier 1 AP. Will this last? As more and more people play with or against Ahri, people will undoubtedly learn to understand her and how to deal with her. Is she OP? I don't think so. I feel shes very balanced and very fun to play.

To close: DON'T CHARM ME BRO


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